McServerChannelRegistry
object McServerChannelRegistry
Registry of custom channel keys for NeoForge.
NeoForge channels can only be registered on specific loader events, and when you can use McServerChannelManager.registerChannelHandler it's already too late. So you should register channels in mod/plugin entrypoint before those events are fired. Then slib registers them on NeoForge, so then they can be used inside of McServerChannelManager.
On other platforms it's no-op.